Capricology: Television, Tech, and the Sacred
…l world with adolescence hints at this as a kind of rite of passage—a time betwixt and between childhood and full adult responsibilities. Much like game worlds, it occurs within a space where actions have been stripped of real-world consequences, though from the first, we discover that Zoe has discovered ways to make what happens in this space count: she’s turned to it as a space of religious conversion and political activism. One of the recurring…
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