Is the Metaverse the Hero We Need to Rescue Us From Suffering and Enchant the World?
…cination” where we can experience “bodiless exultation.” In Vinge’s “Other Plane” and Gibson’s far catchier “cyberspace,” virtual reality is geometric, much like the wireframe arcade games that offered a quasi-3D perspective in the early 80s. This Tron-like aesthetic relented before Stephenson’s vastly more human “Metaverse,” which was like the conventional world, only more so. Scholars have noted that these science-fiction dreams helped transitio…
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